About This Content Welcome To The Shadow Operations Unit 9 Brand new ships, each with different handling, firing patterns and abilities Steam Workshop support with easy to use in-game editor Earn mission stars by completing 'Shadow Missions' assigned to each ship Prove your worth, rank up to 'Shadow Force Elite' Each ship has a separate leader board; Show your skill and compete for the top spotShadow Operations Briefing THE FLEETThe base fleet consists of 9 brand new ships, each with new handling, firing patterns and abilitiesCONSTRUCTIONDemonstrate your design skills and create new ships for the Shadow FleetACQUISITIONDownload new ships created by other operatives and prove your skills by completing their missionsEXECUTEComplete Shadow Missions to gain promotions and gain access to more craftDOMINATIONEach ship in the fleet has its own set of leader boardsProve you are the best of the best, get to the top of those boards Classified Fleet DetailsHighly focused firepower in a single tight beam. This ship is like a scalpel, it delivers a massive amount of damage, but requires speed and accuracy for that damage to be put to good use.The most powerful ship in the hanger. It can deal more damage per second than any other ship. However, this comes at a price as this ship is slow and heavy. Shoot first, move later!Fast, small and nimble. Quick reactions and good flying skill will allow you to get out of difficult situations.A very capable Auto-Aim ship with a good balance of firepower and manoeuvrability.The smallest most agile ship in the game. If you can keep it under control you'll be able to punish the bad guys with its 3 beams of fire.A large beast of a ship. Powerful engines make this ship fast, but its large mass makes it hard to change direction. High powered, but slow bullets, make an interesting combination.An Auto-Aim ship the will hoover up all the pickups on screen. Large but reasonably agile, you should be able to clock up some big scores.An Auto-Aim ship with a wide field of fire. An all-rounder good in most situations.Hazards come from all directions, so this ship fires in all directions. If positioned well, you can safely get into the thick of the action and have no fear of incoming missiles.Join the unit today! 7aa9394dea Title: Beat Hazard - Shadow Operations UnitGenre: Action, Casual, IndieDeveloper:Cold Beam GamesRelease Date: 17 Apr, 2014 Beat Hazard - Shadow Operations Unit Full Crack [serial Number] beat hazard shadow operations unit Good but not great excuse to boot up the base game. The collector ships and Mosquito give the game a new feel and there's a plethora of achievements and objectives that give the game an RPG element. Creating ships isn't that intriguing but it's a nice added bonus rather than a selling point.. The Shadow Operations Unit DLC for Beat Hazard adds several new ships to choose from, each with their own strenghts and weaknesses. It also adds a new Shadow Ops mechanic (hence the name), in which you have to complete missions for each ship in order to earn stars and increase your Shadow Ops rank. The missions go from simple stuff like killing a certain enemy a certain number of times, to stuff like finishing a track on the hardest difficulty with no deaths.This DLC also includes an ingame editor so you can create your own ships and upload them to the Workshop, by adjusting their stats like firing and movement speed, size, and so on. The only issue I'd have with it is that you have to choose a file from your computer for the ship's appearance (otherwise it'll be a default red ship with the word "TEST" written on it); I think it'd have been better if it had an easy to use ship editor, where you could select parts and attachments.All in all, I think this is a pretty good DLC. The Shadow Ops missions are a great way to spice up the game. I recommend it.. Love this dlc. I can make my own ships. Having fun with the auto-aim ships. About this DLC.I've played many hours of Beat Hazard and definately enough to think that the ideas this DLC are offering are very interesting. The mechanics are put there and something that I was missing for this game was a kind of variety in terms of ships and missions. And that's basically what this DLC adds: 9 ships with 3 missions available for all of them.But now you'll ask... why am I thumbing it down?There are 2 main reasons, and each applies to both new features. First of all, I was kinda disappointed that almost all ships are BAD. I mean, none of them is better than the original one, so what's the point? At least that's how I felt about it. Good think you can customize your own ship 'cause otherwise I'd end up by using the same ship I've been playing with the last 30h of gaming.Secondly, ALL missions are farmed-based. Now that sucks A LOT. Some missions were like "accumulate 50 million points" 'n' stuff. I agree about the Death Penalty they had since it made it more challenging, but there's no point either if the missions are meant to do the same and not, for instance, some specific thing in an specific song. In the end this game has its own soundtrack, they could've squeezed it more since it's a good one.I don't know guys. I bought this DLC kinda hyped (from all music-synth games, this is by far my favorite one) but the result wasn't what I expected. However I wouldn't mind buying another DLC if they make it at least interesting, or fun to play, not just "the same thing you were doing before".
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